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SpaceVim/bundle/nui.nvim/lua/nui/menu/README.md

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# Menu
`Menu` is abstraction layer on top of `Popup`.
```lua
local Menu = require("nui.menu")
local event = require("nui.utils.autocmd").event
local popup_options = {
relative = "cursor",
position = {
row = 1,
col = 0,
},
border = {
style = "rounded",
text = {
top = "[Choose Item]",
top_align = "center",
},
},
win_options = {
winhighlight = "Normal:Normal",
}
}
local menu = Menu(popup_options, {
lines = {
Menu.separator("Group One"),
Menu.item("Item 1"),
Menu.item("Item 2"),
Menu.separator("Group Two", {
char = "-",
text_align = "right",
}),
Menu.item("Item 3"),
Menu.item("Item 4"),
},
max_width = 20,
keymap = {
focus_next = { "j", "<Down>", "<Tab>" },
focus_prev = { "k", "<Up>", "<S-Tab>" },
close = { "<Esc>", "<C-c>" },
submit = { "<CR>", "<Space>" },
},
on_close = function()
print("CLOSED")
end,
on_submit = function(item)
print("SUBMITTED", vim.inspect(item))
end,
})
```
You can manipulate the assocciated buffer and window using the
`split.bufnr` and `split.winid` properties.
**NOTE**: the first argument accepts options for `nui.popup` component.
## Options
### `lines`
**Type:** `table`
List of menu items.
**`Menu.item(content, data?)`**
`Menu.item` is used to create an item object for the `Menu`.
**Parameters**
| Name | Type |
| --------- | -------------------------------- |
| `content` | `string` / `NuiText` / `NuiLine` |
| `data` | `table` / `nil` |
**Example**
```lua
Menu.item("One") --> { text = "One" }
Menu.item("Two", { id = 2 }) --> { id = 2, text = "Two" }
```
This is what you get as the argument of `on_submit` callback function.
You can include whatever you want in the item object.
**`Menu.separator(content?, options?)`**
`Menu.separator` is used to create a menu item that can't be focused.
**Parameters**
| Name | Type |
| --------- | ---------------------------------------------------------------------------------- |
| `content` | `string` / `NuiText` / `NuiLine` / `nil` |
| `options` | `{ char?: string\|NuiText, text_align?: "'left'"\|"'center'"\|"'right'" }` / `nil` |
You can just use `Menu.item` only and implement `Menu.separator`'s behavior
by providing a custom `should_skip_item` function.
### `prepare_item`
**Type:** `function`
_Signature:_ `prepare_item(item)`
If provided, this function is used for preparing each menu item.
The return value should be a `NuiLine` object or `string` or a list containing either of them.
If return value is `nil`, that node will not be rendered.
### `should_skip_item`
**Type:** `function`
_Signature:_ `should_skip_item(item)`
If provided, this function is used to determine if an item should be
skipped when focusing previous/next item.
The return value should be `boolean`.
By default, items created by `Menu.separator` are skipped.
### `max_height`
**Type:** `number`
Maximum height of the menu.
### `min_height`
**Type:** `number`
Minimum height of the menu.
### `max_width`
**Type:** `number`
Maximum width of the menu.
### `min_width`
**Type:** `number`
Minimum width of the menu.
### `keymap`
**Type:** `table`
Key mappings for the menu.
**Example**
```lua
keymap = {
close = { "<Esc>", "<C-c>" },
focus_next = { "j", "<Down>", "<Tab>" },
focus_prev = { "k", "<Up>", "<S-Tab>" },
submit = { "<CR>" },
},
```
### `on_change`
**Type:** `function`
_Signature:_ `on_change(item, menu)`
Callback function, called when menu item is focused.
### `on_close`
**Type:** `function`
_Signature:_ `on_close(item, menu)`
Callback function, called when menu is closed.
### `on_submit`
**Type:** `function`
_Signature:_ `on_submit(item)`
Callback function, called when menu is submitted.
## Methods
Methods from `nui.popup` are also available for `nui.menu`.
## Properties
### `menu.tree`
The underlying `NuiTree` object used for rendering the menu. You can use it to
manipulate the menu items on-the-fly and access all the `NuiTree` methods.
## Wiki Page
You can find additional documentation/examples/guides/tips-n-tricks in [nui.menu wiki page](https://github.com/MunifTanjim/nui.nvim/wiki/nui.menu).