--- title: "Development" description: "General contributing guidelines and changelog of SpaceVim, including development information about SpaceVim" --- # Development SpaceVim is a joint effort of all contributors. We encourage you to participate in SpaceVim's development. This page describes the entire development process of SpaceVim. We have some guidelines that we need all contributors to follow. You can only think about reading the part that is relevant to what you are going to do: - [Contributing code](#contributing-code) - [License](#license) - [Conventions](#conventions) - [Commit style guide](#commit-style-guide) - [Contributing a layer](#contributing-a-layer) - [File header](#file-header) - [Author of a new layer](#author-of-a-new-layer) - [Contributor to an existing layer](#contributor-to-an-existing-layer) - [Contributing a keybinding](#contributing-a-keybinding) - [Language specified key bindings](#language-specified-key-bindings) - [Contributing a banner](#contributing-a-banner) - [Bundle plugins](#bundle-plugins) - [Build with SpaceVim](#build-with-spacevim) - [Newsletters](#newsletters) - [Changelog](#changelog) ## Contributing code The source code of spacevim is hosted at [github](https://github.com/SpaceVim/SpaceVim). Code and documentation contributions of any kind are welcome. ### License The license is GPLv3 for all the parts of SpaceVim. This includes: - The initialization and core files. - All the layer files. - The documentation For files not belonging to SpaceVim like bundle packages, refer to the header file. Those files should not have an empty header, we may not accept code without a proper header file. ### Conventions SpaceVim is based on conventions, mainly for naming functions, keybindings definition and writing documentation. Please read these [conventions](../conventions/) to make sure you understand them before you contribute code or documentation for the first time. ### Commit style guide Follow the [conventional commits guidelines](https://www.conventionalcommits.org/) to _make reviews easier_ and to make the git logs more valuable. The general structure of a commit message is: ``` ([optional scope]): [optional body] [optional footer(s)] ``` **types:** - `feat`: A new feature - `fix`: A bug fix - `docs`: Documentation only changes - `style`: Changes that do not affect the meaning of the code - `refactor`: A code change that neither fixes a bug nor adds a feature - `pref`: A code change that improves performance - `test`: Adding missing tests or correcting existing tests - `ci`: Changes to our CI configuration files and scripts - `chore`: Other changes that don't modify src or test files - `revert`: Reverts a previous commit **scopes:** - `api`: files in `autoload/SpaceVim/api/` and `docs/api/` directory - `layer`: files in `autoload/SpaceVim/layers/` and `docs/layers/` directory - `plugin`: files in `autoload/SpaceVim/plugins/` directory - `bundle`: files in `bundle/` directory - `core`: other files in this repository In addition to these scopes above, you can also use a specific layer name or plugin name as a scope. **subject:** Subjects should be no greater than 50 characters, should not begin with a capital letter and do not end with a period. Use an imperative tone to describe what a commit does, rather than what it did. For example, use change; not changed or changes. **body:** Not all commits are complex enough to warrant a body, therefore it is optional and only used when a commit requires a bit of explanation and context. **footer** The footer is optional and is used to reference issue tracker IDs. **Breaking change** Breaking changes must be indicated by "!" after the type/scope, and a "BREAKING CHANGE" footer describing the change. Example: ``` refactor(tools#mpv)!: change default musics_directory BREAKING CHANGE: `~/Music` is standard on macOS and also on FreeDesktop's XDG. ``` ### Contributing a layer Please read the layers documentation first. Layer with no associated configuration will be rejected. For instance a layer with just a package and a hook can be easily replaced by the usage of the variable `custom_plugins`. #### File header The file header for Vim script should look like the following template: ```vim "============================================================================= " FILENAME --- NAME layer file for SpaceVim " Copyright (c) 2016-2023 Wang Shidong & Contributors " Author: Wang Shidong < wsdjeg@outlook.com > " URL: https://spacevim.org " License: GPLv3 "============================================================================= ``` You should replace FILENAME by the name of the file (e.g. foo.vim) and NAME by the name of the layer you are creating, don’t forget to replace **YOUR NAME** and **YOUR EMAIL** too. #### Author of a new layer In the file's header, replace the default author name (Shidong Wang) with your name. The following example shows how to create a new layer named `foo`: 1. Fork SpaceVim repo. 2. Add a layer file `autoload/SpaceVim/layers/foo.vim` for `foo` layer. 3. Edit layer file, check out the example below: ```vim "============================================================================= " foo.vim --- foo Layer file for SpaceVim " Copyright (c) 2012-2022 Shidong Wang & Contributors " Author: Shidong Wang < wsdjeg@outlook.com > " URL: https://spacevim.org " License: GPLv3 "============================================================================= "" " @section foo, layers-foo " @parentsection layers " This is the doc for this layer: " " @subsection Key Bindings " > " Mode Key Function " ------------------------------------------------------------- " normal jA generate accessors " normal js generate setter accessor " < " @subsection Layer options " > " Name Description Default " ------------------------------------------------------------- " option1 Set option1 for foo layer '' " option2 Set option2 for foo layer [] " option3 Set option3 for foo layer {} " < " @subsection Global options " > " Name Description Default " ------------------------------------------------------------- " g:pluginA_opt1 Set opt1 for plugin A '' " g:pluginB_opt2 Set opt2 for plugin B [] " < function! SpaceVim#layers#foo#plugins() abort let plugins = [] call add(plugins, ['Shougo/foo.vim', {'option' : 'value'}]) call add(plugins, ['Shougo/foo_test.vim', {'option' : 'value'}]) return plugins endfunction function! SpaceVim#layers#foo#config() abort let g:foo_option1 = get(g:, 'foo_option1', 1) let g:foo_option2 = get(g:, 'foo_option2', 2) let g:foo_option3 = get(g:, 'foo_option3', 3) " ... endfunction " add layer options: let s:layer_option = 'default var' function! SpaceVim#layers#foo#set_variable(var) abort let s:layer_option = get(a:var, 'layer_option', s:layer_option) endfunction " completion function for layer options: function! SpaceVim#layers#foo#get_options() abort return ['layer_option'] endfunction ``` 4. Create the layer's documentation file `docs/layers/foo.md` for `foo` layer. 5. Open `docs/layers/index.md`, and run `:call SpaceVim#dev#layers#update()` to update the layers list. 6. Send a PR to SpaceVim. ### Contributor to an existing layer If you want to contribute to an already existing layer, you should not modify any header file. ### Contributing a keybinding Mappings are an important part of SpaceVim. First if you want to have some personal mappings. This can be done in your bootstrap function. If you think it is worth contributing new mappings, be sure to read the documentation to find the best mappings, then create a Pull-Request with your mappings. ALWAYS document your new mappings or mapping changes inside the relevant documentation file. It should be the layername.md and the [documentation](../documentation/). #### Language specified key bindings All language specified key bindings have the prefix `SPC l`. We recommend you to use the common language specified key bindings for the same purpose as the following: | Key Binding | Description | | ----------- | ------------------------------------------------ | | `g d` | jump to definition | | `g D` | jump to type definition | | `SPC l r` | start a runner for current file | | `SPC l e` | rename symbol | | `SPC l d` | show doc | | `K` | show doc | | `SPC l i r` | remove unused imports | | `SPC l i s` | sort imports with isort | | `SPC l s i` | Start a language specified inferior REPL process | | `SPC l s b` | send buffer and keep code buffer focused | | `SPC l s l` | send line and keep code buffer focused | | `SPC l s s` | send selection text and keep code buffer focused | All above key bindings are just recommended as default, but they are also based on the language layer itself. ### Contributing a banner The startup banner is the SpaceVim logo by default. but there are also ASCII banners available in the [core/banner layer](../layers/core/banner/). If you have some ASCII skills you can submit your artwork! You are free to choose a reasonable height size. but the width size should be around 75 characters. ## Bundle plugins In `bundle/` directory, there are two kinds of plugins: 1. unmodified plugins, same as the upstream. 2. modified plugins based on specific commit. checkout the [bundle plugins](../bundle-plugins/) page for more info. ## Build with SpaceVim SpaceVim provides a lot of public [APIs](../api/), you can create plugins based on these APIs. Also you can add a badge to the README.md of your plugin. ![](https://img.shields.io/badge/build%20with-SpaceVim-ff69b4.svg) markdown ```md [![](https://spacevim.org/img/build-with-SpaceVim.svg)](https://spacevim.org) ``` ## Newsletters
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## Changelog
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