" ============================================================================
" File:        NERD_tree.vim
" Maintainer:  Martin Grenfell <martin.grenfell at gmail dot com>
" License:     This program is free software. It comes without any warranty,
"              to the extent permitted by applicable law. You can redistribute
"              it and/or modify it under the terms of the Do What The Fuck You
"              Want To Public License, Version 2, as published by Sam Hocevar.
"              See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
"
" SECTION: Script init stuff {{{1
"============================================================
scriptencoding utf-8

if exists('loaded_nerd_tree')
    finish
endif
if v:version < 703
    echoerr "NERDTree: this plugin requires vim >= 7.3. DOWNLOAD IT! You'll thank me later!"
    finish
endif
let loaded_nerd_tree = 1

"for line continuation - i.e dont want C in &cpoptions
let s:old_cpo = &cpoptions
set cpoptions&vim

"Function: s:initVariable() function {{{2
"This function is used to initialise a given variable to a given value. The
"variable is only initialised if it does not exist prior
"
"Args:
"var: the name of the var to be initialised
"value: the value to initialise var to
"
"Returns:
"1 if the var is set, 0 otherwise
function! s:initVariable(var, value)
    if !exists(a:var)
        exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", 'g') . "'"
        return 1
    endif
    return 0
endfunction

"SECTION: Init variable calls and other random constants {{{2
call s:initVariable('g:NERDTreeAutoCenter', 1)
call s:initVariable('g:NERDTreeAutoCenterThreshold', 3)
call s:initVariable('g:NERDTreeCaseSensitiveSort', 0)
call s:initVariable('g:NERDTreeNaturalSort', 0)
call s:initVariable('g:NERDTreeSortHiddenFirst', 1)
call s:initVariable('g:NERDTreeUseTCD', 0)
call s:initVariable('g:NERDTreeChDirMode', 0)
call s:initVariable('g:NERDTreeCreatePrefix', 'silent')
call s:initVariable('g:NERDTreeMinimalUI', 0)
call s:initVariable('g:NERDTreeMinimalMenu', 0)
if !exists('g:NERDTreeIgnore')
    let g:NERDTreeIgnore = ['\~$']
endif
call s:initVariable('g:NERDTreeBookmarksFile', expand('$HOME') . '/.NERDTreeBookmarks')
call s:initVariable('g:NERDTreeBookmarksSort', 1)
call s:initVariable('g:NERDTreeHighlightCursorline', 1)
call s:initVariable('g:NERDTreeHijackNetrw', 1)
call s:initVariable('g:NERDTreeMarkBookmarks', 1)
call s:initVariable('g:NERDTreeMouseMode', 1)
call s:initVariable('g:NERDTreeNotificationThreshold', 100)
call s:initVariable('g:NERDTreeQuitOnOpen', 0)
call s:initVariable('g:NERDTreeRespectWildIgnore', 0)
call s:initVariable('g:NERDTreeShowBookmarks', 0)
call s:initVariable('g:NERDTreeShowFiles', 1)
call s:initVariable('g:NERDTreeShowHidden', 0)
call s:initVariable('g:NERDTreeShowLineNumbers', 0)
call s:initVariable('g:NERDTreeSortDirs', 1)

if !nerdtree#runningWindows() && !nerdtree#runningCygwin()
    call s:initVariable('g:NERDTreeDirArrowExpandable', '▸')
    call s:initVariable('g:NERDTreeDirArrowCollapsible', '▾')
else
    call s:initVariable('g:NERDTreeDirArrowExpandable', '+')
    call s:initVariable('g:NERDTreeDirArrowCollapsible', '~')
endif

call s:initVariable('g:NERDTreeCascadeOpenSingleChildDir', 1)
call s:initVariable('g:NERDTreeCascadeSingleChildDir', 1)

if !exists('g:NERDTreeSortOrder')
    let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$',  '\.bak$', '\~$']
endif
let g:NERDTreeOldSortOrder = []

call s:initVariable('g:NERDTreeGlyphReadOnly', 'RO')

if has('conceal')
    call s:initVariable('g:NERDTreeNodeDelimiter', "\x07")
elseif (g:NERDTreeDirArrowExpandable ==# "\u00a0" || g:NERDTreeDirArrowCollapsible ==# "\u00a0")
    call s:initVariable('g:NERDTreeNodeDelimiter', "\u00b7")
else
    call s:initVariable('g:NERDTreeNodeDelimiter', "\u00a0")
endif

if !exists('g:NERDTreeStatusline')

    "the exists() crap here is a hack to stop vim spazzing out when
    "loading a session that was created with an open nerd tree. It spazzes
    "because it doesnt store b:NERDTree(its a b: var, and its a hash)
    let g:NERDTreeStatusline = "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}"

endif
call s:initVariable('g:NERDTreeWinPos', 'left')
call s:initVariable('g:NERDTreeWinSize', 31)

"init the shell commands that will be used to copy nodes, and remove dir trees
"
"Note: the space after the command is important
if nerdtree#runningWindows()
    call s:initVariable('g:NERDTreeRemoveDirCmd', 'rmdir /s /q ')
    call s:initVariable('g:NERDTreeCopyDirCmd', 'xcopy /s /e /i /y /q ')
    call s:initVariable('g:NERDTreeCopyFileCmd', 'copy /y ')
else
    call s:initVariable('g:NERDTreeRemoveDirCmd', 'rm -rf ')
    call s:initVariable('g:NERDTreeCopyCmd', 'cp -r ')
endif


"SECTION: Init variable calls for key mappings {{{2
call s:initVariable('g:NERDTreeMapCustomOpen', '<CR>')
call s:initVariable('g:NERDTreeMapActivateNode', 'o')
call s:initVariable('g:NERDTreeMapChangeRoot', 'C')
call s:initVariable('g:NERDTreeMapChdir', 'cd')
call s:initVariable('g:NERDTreeMapCloseChildren', 'X')
call s:initVariable('g:NERDTreeMapCloseDir', 'x')
call s:initVariable('g:NERDTreeMapDeleteBookmark', 'D')
call s:initVariable('g:NERDTreeMapMenu', 'm')
call s:initVariable('g:NERDTreeMapHelp', '?')
call s:initVariable('g:NERDTreeMapJumpFirstChild', 'K')
call s:initVariable('g:NERDTreeMapJumpLastChild', 'J')
call s:initVariable('g:NERDTreeMapJumpNextSibling', '<C-j>')
call s:initVariable('g:NERDTreeMapJumpParent', 'p')
call s:initVariable('g:NERDTreeMapJumpPrevSibling', '<C-k>')
call s:initVariable('g:NERDTreeMapJumpRoot', 'P')
call s:initVariable('g:NERDTreeMapOpenExpl', 'e')
call s:initVariable('g:NERDTreeMapOpenInTab', 't')
call s:initVariable('g:NERDTreeMapOpenInTabSilent', 'T')
call s:initVariable('g:NERDTreeMapOpenRecursively', 'O')
call s:initVariable('g:NERDTreeMapOpenSplit', 'i')
call s:initVariable('g:NERDTreeMapOpenVSplit', 's')
call s:initVariable('g:NERDTreeMapPreview', 'g' . NERDTreeMapActivateNode)
call s:initVariable('g:NERDTreeMapPreviewSplit', 'g' . NERDTreeMapOpenSplit)
call s:initVariable('g:NERDTreeMapPreviewVSplit', 'g' . NERDTreeMapOpenVSplit)
call s:initVariable('g:NERDTreeMapQuit', 'q')
call s:initVariable('g:NERDTreeMapRefresh', 'r')
call s:initVariable('g:NERDTreeMapRefreshRoot', 'R')
call s:initVariable('g:NERDTreeMapToggleBookmarks', 'B')
call s:initVariable('g:NERDTreeMapToggleFiles', 'F')
call s:initVariable('g:NERDTreeMapToggleFilters', 'f')
call s:initVariable('g:NERDTreeMapToggleHidden', 'I')
call s:initVariable('g:NERDTreeMapToggleZoom', 'A')
call s:initVariable('g:NERDTreeMapUpdir', 'u')
call s:initVariable('g:NERDTreeMapUpdirKeepOpen', 'U')
call s:initVariable('g:NERDTreeMapCWD', 'CD')
call s:initVariable('g:NERDTreeMenuDown', 'j')
call s:initVariable('g:NERDTreeMenuUp', 'k')

"SECTION: Load class files{{{2
call nerdtree#loadClassFiles()

" SECTION: Commands {{{1
"============================================================
call nerdtree#ui_glue#setupCommands()

" SECTION: Auto commands {{{1
"============================================================
augroup NERDTree
    "Save the cursor position whenever we close the nerd tree
    exec 'autocmd BufLeave,WinLeave '. g:NERDTreeCreator.BufNamePrefix() .'* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif'

    "disallow insert mode in the NERDTree
    exec 'autocmd BufEnter,WinEnter '. g:NERDTreeCreator.BufNamePrefix() .'* stopinsert'
augroup END

if g:NERDTreeHijackNetrw
    augroup NERDTreeHijackNetrw
        autocmd VimEnter * silent! autocmd! FileExplorer
        au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand('<amatch>'))
    augroup END
endif

if g:NERDTreeChDirMode ==# 3
    augroup NERDTreeChDirOnTabSwitch
        autocmd TabEnter * if g:NERDTree.ExistsForTab()|call g:NERDTree.ForCurrentTab().getRoot().path.changeToDir()|endif
    augroup END
endif

" SECTION: Public API {{{1
"============================================================
function! NERDTreeAddMenuItem(options)
    call g:NERDTreeMenuItem.Create(a:options)
endfunction

function! NERDTreeAddMenuSeparator(...)
    let opts = a:0 ? a:1 : {}
    call g:NERDTreeMenuItem.CreateSeparator(opts)
endfunction

function! NERDTreeAddSubmenu(options)
    return g:NERDTreeMenuItem.Create(a:options)
endfunction

function! NERDTreeAddKeyMap(options)
    call g:NERDTreeKeyMap.Create(a:options)
endfunction

function! NERDTreeRender()
    call nerdtree#renderView()
endfunction

function! NERDTreeFocus()
    if g:NERDTree.IsOpen()
        call g:NERDTree.CursorToTreeWin(0)
    else
        call g:NERDTreeCreator.ToggleTabTree('')
    endif
endfunction

function! NERDTreeCWD()

    if empty(getcwd())
        call nerdtree#echoWarning('current directory does not exist')
        return
    endif

    try
        let l:cwdPath = g:NERDTreePath.New(getcwd())
    catch /^NERDTree.InvalidArgumentsError/
        call nerdtree#echoWarning('current directory does not exist')
        return
    endtry

    call NERDTreeFocus()

    if b:NERDTree.root.path.equals(l:cwdPath)
        return
    endif

    let l:newRoot = g:NERDTreeFileNode.New(l:cwdPath, b:NERDTree)
    call b:NERDTree.changeRoot(l:newRoot)
    normal! ^
endfunction

function! NERDTreeAddPathFilter(callback)
    call g:NERDTree.AddPathFilter(a:callback)
endfunction

" SECTION: Post Source Actions {{{1
call nerdtree#postSourceActions()

"reset &cpoptions back to users setting
let &cpoptions = s:old_cpo

" vim: set sw=4 sts=4 et fdm=marker: