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SpaceVim/bundle/telescope.nvim/lua/telescope/entry_manager.lua
2022-05-16 22:20:10 +08:00

169 lines
4.3 KiB
Lua
Vendored

local log = require "telescope.log"
local LinkedList = require "telescope.algos.linked_list"
local EntryManager = {}
EntryManager.__index = EntryManager
function EntryManager:new(max_results, set_entry, info)
log.trace "Creating entry_manager..."
info = info or {}
info.looped = 0
info.inserted = 0
info.find_loop = 0
-- state contains list of
-- { entry, score }
-- Stored directly in a table, accessed as [1], [2]
set_entry = set_entry or function() end
return setmetatable({
linked_states = LinkedList:new { track_at = max_results },
info = info,
max_results = max_results,
set_entry = set_entry,
worst_acceptable_score = math.huge,
}, self)
end
function EntryManager:num_results()
return self.linked_states.size
end
function EntryManager:get_container(index)
local count = 0
for val in self.linked_states:iter() do
count = count + 1
if count == index then
return val
end
end
return {}
end
function EntryManager:get_entry(index)
return self:get_container(index)[1]
end
function EntryManager:get_score(index)
return self:get_container(index)[2]
end
function EntryManager:get_ordinal(index)
return self:get_entry(index).ordinal
end
function EntryManager:find_entry(entry)
local info = self.info
local count = 0
for container in self.linked_states:iter() do
count = count + 1
if container[1] == entry then
info.find_loop = info.find_loop + count
return count
end
end
info.find_loop = info.find_loop + count
return nil
end
function EntryManager:_update_score_from_tracked()
local linked = self.linked_states
if linked.tracked then
self.worst_acceptable_score = math.min(self.worst_acceptable_score, linked.tracked[2])
end
end
function EntryManager:_insert_container_before(picker, index, linked_node, new_container)
self.linked_states:place_before(index, linked_node, new_container)
self.set_entry(picker, index, new_container[1], new_container[2], true)
self:_update_score_from_tracked()
end
function EntryManager:_insert_container_after(picker, index, linked_node, new_container)
self.linked_states:place_after(index, linked_node, new_container)
self.set_entry(picker, index, new_container[1], new_container[2], true)
self:_update_score_from_tracked()
end
function EntryManager:_append_container(picker, new_container, should_update)
self.linked_states:append(new_container)
self.worst_acceptable_score = math.min(self.worst_acceptable_score, new_container[2])
if should_update then
self.set_entry(picker, self.linked_states.size, new_container[1], new_container[2])
end
end
function EntryManager:add_entry(picker, score, entry, prompt)
score = score or 0
local max_res = self.max_results
local worst_score = self.worst_acceptable_score
local size = self.linked_states.size
local info = self.info
info.maxed = info.maxed or 0
local new_container = { entry, score }
-- Short circuit for bad scores -- they never need to be displayed.
-- Just save them and we'll deal with them later.
if score >= worst_score then
return self.linked_states:append(new_container)
end
-- Short circuit for first entry.
if size == 0 then
self.linked_states:prepend(new_container)
self.set_entry(picker, 1, entry, score)
return
end
for index, container, node in self.linked_states:ipairs() do
info.looped = info.looped + 1
if container[2] > score then
return self:_insert_container_before(picker, index, node, new_container)
end
if score < 1 and container[2] == score and picker.tiebreak(entry, container[1], prompt) then
return self:_insert_container_before(picker, index, node, new_container)
end
-- Don't add results that are too bad.
if index >= max_res then
info.maxed = info.maxed + 1
return self:_append_container(picker, new_container, false)
end
end
if self.linked_states.size >= max_res then
self.worst_acceptable_score = math.min(self.worst_acceptable_score, score)
end
return self:_insert_container_after(picker, size + 1, self.linked_states.tail, new_container)
end
function EntryManager:iter()
local iterator = self.linked_states:iter()
return function()
local val = iterator()
if val then
return val[1]
end
end
end
return EntryManager