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SpaceVim/bundle/plenary.nvim/scratch/_reference_count.lua
2022-05-16 22:20:10 +08:00

232 lines
5.3 KiB
Lua
Vendored

-------------------------------------------------------------------------------
-- This module implements a function that traverses all live objects.
-- You can implement your own function to pass as a parameter of traverse
-- and give you the information you want. As an example we have implemented
-- countreferences and findallpaths
--
-- Alexandra Barros - 2006.03.15
-------------------------------------------------------------------------------
module("gc", package.seeall)
local List = {}
function List.new ()
return {first = 0, last = -1}
end
function List.push (list, value)
local last = list.last + 1
list.last = last
list[last] = value
end
function List.pop (list)
local first = list.first
if first > list.last then error("list is empty") end
local value = list[first]
list[first] = nil
list.first = first + 1
return value
end
function List.isempty (list)
return list.first > list.last
end
-- Counts all references for a given object
function countreferences(value)
local count = -1
local f = function(from, to, how, v)
if to == value then
count = count + 1
end
end
traverse({edge=f}, {count, f})
return count
end
-- Prints all paths to an object
function findallpaths(obj)
local comefrom = {}
local f = function(from, to, how, value)
if not comefrom[to] then comefrom[to] = {} end
table.insert(comefrom[to], 1, {f = from, h = how, v=value})
end
traverse({edge=f}, {comefrom, f})
local function printpath(to)
if not to or comefrom[to].visited or to == _G then
print("-----")
return
end
comefrom[to].visited = true
for i=1, #comefrom[to] do
local tfrom = comefrom[to][i].f
print("from: ", vim.inspect(tfrom, { newline = '|' }), "\nhow:", comefrom[to][i].h,
"\nvalue:", comefrom[to][i].v)
printpath(tfrom)
end
end
printpath(obj)
end
-- Main function
-- 'funcs' is a table that contains a funcation for every lua type and also the
-- function edge edge (traverseedge).
function traverse(funcs, ignoreobjs)
-- The keys of the marked table are the objetcts (for example, table: 00442330).
-- The value of each key is true if the object has been found and false
-- otherwise.
local env = {marked = {}, list=List.new(), funcs=funcs}
if ignoreobjs then
for i=1, #ignoreobjs do
env.marked[ignoreobjs[i]] = true
end
end
env.marked["gc"] = true
env.marked[gc] = true
-- marks and inserts on the list
edge(env, nil, "_G", "isname", nil)
edge(env, nil, _G, "key", "_G")
-- traverses the active thread
-- inserts the local variables
-- interates over the function on the stack, starting from the one that
-- called traverse
for i=2, math.huge do
local info = debug.getinfo(i, "f")
if not info then break end
for j=1, math.huge do
local n, v = debug.getlocal(i, j)
if not n then break end
edge(env, nil, n, "isname", nil)
edge(env, nil, v, "local", n)
end
end
while not List.isempty(env.list) do
local obj = List.pop(env.list)
local t = type(obj)
if not gc["traverse" .. t] then
error("Could not find traverse " .. t)
end
gc["traverse" .. t](env, obj)
end
end
function traversetable(env, obj)
local f = env.funcs.table
if f then f(obj) end
for key, value in pairs(obj) do
edge(env, obj, key, "iskey", nil)
edge(env, obj, value, "key", key)
end
local mtable = debug.getmetatable(obj)
if mtable then edge(env, obj, mtable, "ismetatable", nil) end
end
function traversestring(env, obj)
local f = env.funcs.string
if f then f(obj) end
end
function traverseuserdata(env, obj)
local f = env.funcs.userdata
if f then f(obj) end
local mtable = debug.getmetatable(obj)
if mtable then edge(env, obj, mtable, "ismetatable", nil) end
local fenv = debug.getfenv(obj)
if fenv then edge(env, obj, fenv, "environment", nil) end
end
function traversefunction(env, obj)
local f = env.funcs.func
if f then f(obj) end
-- gets the upvalues
local i = 1
while true do
local n, v = debug.getupvalue(obj, i)
if not n then break end -- when there is no upvalues
edge(env, obj, n, "isname", nil)
edge(env, obj, v, "upvalue", n)
i = i + 1
end
local fenv = debug.getfenv(obj)
edge(env, obj, fenv, "enviroment", nil)
end
function traversecdata(env, t)
-- print(env, t)
end
function traversethread(env, t)
local f = env.funcs.thread
if f then f(t) end
for i=1, math.huge do
local info = debug.getinfo(t, i, "f")
if not info then break end
for j=1, math.huge do
local n, v = debug.getlocal(t, i , j)
if not n then break end
print(n, v)
edge(env, nil, n, "isname", nil)
edge(env, nil, v, "local", n)
end
end
local fenv = debug.getfenv(t)
edge(env, t, fenv, "enviroment", nil)
end
-- 'how' is a string that identifies the content of 'to' and 'value':
-- if 'how' is "iskey", then 'to' é is a key and 'value' is nil.
-- if 'how' is "key", then 'to' is an object and 'value' is the name of the
-- key.
function edge(env, from, to, how, value)
local t = type(to)
if to and (t~="boolean") and (t~="number") and (t~="new") then
-- If the destination object has not been found yet
if not env.marked[to] then
env.marked[to] = true
List.push(env.list, to) -- puts on the list to be traversed
end
local f = env.funcs.edge
if f then f(from, to, how, value) end
end
end