mirror of
https://github.com/SpaceVim/SpaceVim.git
synced 2025-01-23 22:40:04 +08:00
128 lines
2.8 KiB
Lua
Vendored
128 lines
2.8 KiB
Lua
Vendored
local log = require("neo-tree.log")
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Node = {}
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function Node:new(value)
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local props = { prev = nil, next = nil, value = value }
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setmetatable(props, self)
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self.__index = self
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return props
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end
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LinkedList = {}
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function LinkedList:new()
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local props = { head = nil, tail = nil, size = 0 }
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setmetatable(props, self)
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self.__index = self
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return props
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end
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function LinkedList:add_node(node)
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if self.head == nil then
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self.head = node
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self.tail = node
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else
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self.tail.next = node
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node.prev = self.tail
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self.tail = node
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end
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self.size = self.size + 1
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return node
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end
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function LinkedList:remove_node(node)
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if node.prev ~= nil then
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node.prev.next = node.next
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end
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if node.next ~= nil then
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node.next.prev = node.prev
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end
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if self.head == node then
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self.head = node.next
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end
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if self.tail == node then
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self.tail = node.prev
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end
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self.size = self.size - 1
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node.prev = nil
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node.next = nil
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node.value = nil
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end
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-- First in Last Out
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Queue = {}
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function Queue:new()
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local props = { _list = LinkedList:new() }
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setmetatable(props, self)
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self.__index = self
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return props
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end
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---Add an element to the end of the queue.
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---@param value any The value to add.
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function Queue:add(value)
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self._list:add_node(Node:new(value))
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end
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---Iterates over the entire list, running func(value) on each element.
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---If func returns true, the element is removed from the list.
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---@param func function The function to run on each element.
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function Queue:for_each(func)
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local node = self._list.head
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while node ~= nil do
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local result = func(node.value)
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local node_is_next = false
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if result then
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if type(result) == "boolean" then
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local node_to_remove = node
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node = node.next
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node_is_next = true
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self._list:remove_node(node_to_remove)
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elseif type(result) == "table" then
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if type(result.handled) == "boolean" and result.handled == true then
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log.trace(
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"Handler ",
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node.value.id,
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" for "
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.. node.value.event
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.. " returned handled = true, skipping the rest of the queue."
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)
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return result
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end
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end
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end
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if not node_is_next then
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node = node.next
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end
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end
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end
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function Queue:is_empty()
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return self._list.size == 0
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end
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function Queue:remove_by_id(id)
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local current = self._list.head
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while current ~= nil do
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local is_match = false
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local item = current.value
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if item ~= nil then
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local item_id = item.id or item
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if item_id == id then
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is_match = true
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end
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end
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if is_match then
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local next = current.next
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self._list:remove_node(current)
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current = next
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else
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current = current.next
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end
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end
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end
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return {
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Queue = Queue,
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LinkedList = LinkedList,
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}
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