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198 lines
4.9 KiB
Lua
Vendored
198 lines
4.9 KiB
Lua
Vendored
-- The fzy matching algorithm
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--
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-- by Seth Warn <https://github.com/swarn>
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-- a lua port of John Hawthorn's fzy <https://github.com/jhawthorn/fzy>
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--
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-- > fzy tries to find the result the user intended. It does this by favouring
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-- > matches on consecutive letters and starts of words. This allows matching
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-- > using acronyms or different parts of the path." - J Hawthorn
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local has_path, Path = pcall(require, "plenary.path")
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if not has_path then
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Path = {
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path = {
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separator = "/",
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},
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}
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end
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local SCORE_GAP_LEADING = -0.005
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local SCORE_GAP_TRAILING = -0.005
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local SCORE_GAP_INNER = -0.01
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local SCORE_MATCH_CONSECUTIVE = 1.0
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local SCORE_MATCH_SLASH = 0.9
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local SCORE_MATCH_WORD = 0.8
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local SCORE_MATCH_CAPITAL = 0.7
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local SCORE_MATCH_DOT = 0.6
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local SCORE_MAX = math.huge
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local SCORE_MIN = -math.huge
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local MATCH_MAX_LENGTH = 1024
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local fzy = {}
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function fzy.has_match(needle, haystack)
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needle = string.lower(needle)
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haystack = string.lower(haystack)
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local j = 1
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for i = 1, string.len(needle) do
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j = string.find(haystack, needle:sub(i, i), j, true)
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if not j then
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return false
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else
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j = j + 1
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end
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end
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return true
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end
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local function is_lower(c)
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return c:match "%l"
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end
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local function is_upper(c)
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return c:match "%u"
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end
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local function precompute_bonus(haystack)
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local match_bonus = {}
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local last_char = Path.path.sep
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for i = 1, string.len(haystack) do
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local this_char = haystack:sub(i, i)
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if last_char == Path.path.sep then
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match_bonus[i] = SCORE_MATCH_SLASH
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elseif last_char == "-" or last_char == "_" or last_char == " " then
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match_bonus[i] = SCORE_MATCH_WORD
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elseif last_char == "." then
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match_bonus[i] = SCORE_MATCH_DOT
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elseif is_lower(last_char) and is_upper(this_char) then
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match_bonus[i] = SCORE_MATCH_CAPITAL
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else
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match_bonus[i] = 0
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end
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last_char = this_char
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end
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return match_bonus
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end
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local function compute(needle, haystack, D, M)
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local match_bonus = precompute_bonus(haystack)
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local n = string.len(needle)
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local m = string.len(haystack)
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local lower_needle = string.lower(needle)
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local lower_haystack = string.lower(haystack)
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-- Because lua only grants access to chars through substring extraction,
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-- get all the characters from the haystack once now, to reuse below.
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local haystack_chars = {}
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for i = 1, m do
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haystack_chars[i] = lower_haystack:sub(i, i)
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end
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for i = 1, n do
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D[i] = {}
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M[i] = {}
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local prev_score = SCORE_MIN
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local gap_score = i == n and SCORE_GAP_TRAILING or SCORE_GAP_INNER
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local needle_char = lower_needle:sub(i, i)
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for j = 1, m do
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if needle_char == haystack_chars[j] then
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local score = SCORE_MIN
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if i == 1 then
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score = ((j - 1) * SCORE_GAP_LEADING) + match_bonus[j]
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elseif j > 1 then
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local a = M[i - 1][j - 1] + match_bonus[j]
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local b = D[i - 1][j - 1] + SCORE_MATCH_CONSECUTIVE
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score = math.max(a, b)
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end
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D[i][j] = score
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prev_score = math.max(score, prev_score + gap_score)
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M[i][j] = prev_score
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else
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D[i][j] = SCORE_MIN
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prev_score = prev_score + gap_score
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M[i][j] = prev_score
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end
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end
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end
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end
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function fzy.score(needle, haystack)
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local n = string.len(needle)
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local m = string.len(haystack)
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if n == 0 or m == 0 or m > MATCH_MAX_LENGTH or n > MATCH_MAX_LENGTH then
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return SCORE_MIN
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elseif n == m then
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return SCORE_MAX
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else
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local D = {}
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local M = {}
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compute(needle, haystack, D, M)
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return M[n][m]
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end
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end
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function fzy.positions(needle, haystack)
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local n = string.len(needle)
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local m = string.len(haystack)
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if n == 0 or m == 0 or m > MATCH_MAX_LENGTH or n > MATCH_MAX_LENGTH then
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return {}
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elseif n == m then
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local consecutive = {}
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for i = 1, n do
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consecutive[i] = i
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end
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return consecutive
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end
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local D = {}
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local M = {}
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compute(needle, haystack, D, M)
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local positions = {}
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local match_required = false
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local j = m
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for i = n, 1, -1 do
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while j >= 1 do
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if D[i][j] ~= SCORE_MIN and (match_required or D[i][j] == M[i][j]) then
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match_required = (i ~= 1) and (j ~= 1) and (M[i][j] == D[i - 1][j - 1] + SCORE_MATCH_CONSECUTIVE)
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positions[i] = j
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j = j - 1
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break
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else
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j = j - 1
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end
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end
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end
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return positions
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end
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-- If strings a or b are empty or too long, `fzy.score(a, b) == fzy.get_score_min()`.
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function fzy.get_score_min()
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return SCORE_MIN
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end
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-- For exact matches, `fzy.score(s, s) == fzy.get_score_max()`.
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function fzy.get_score_max()
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return SCORE_MAX
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end
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-- For all strings a and b that
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-- - are not covered by either `fzy.get_score_min()` or fzy.get_score_max()`, and
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-- - are matched, such that `fzy.has_match(a, b) == true`,
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-- then `fzy.score(a, b) > fzy.get_score_floor()` will be true.
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function fzy.get_score_floor()
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return (MATCH_MAX_LENGTH + 1) * SCORE_GAP_INNER
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end
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return fzy
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