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Development | General contributing guidelines and changelog of SpaceVim, including development information about SpaceVim |
Development
SpaceVim is a joint effort of all contributors. We encourage you to participate in SpaceVim's development. This page describes the entire development process of SpaceVim.
We have some guidelines that we need all contributors to follow. You can only think about reading the part that is relevant to what you are going to do:
Contributing code
The source code of spacevim is hosted at github. Code and documentation contributions of any kind are welcome.
License
The license is GPLv3 for all the parts of SpaceVim. This includes:
- The initialization and core files.
- All the layer files.
- The documentation
For files not belonging to SpaceVim like bundle packages, refer to the header file. Those files should not have an empty header, we may not accept code without a proper header file.
Conventions
SpaceVim is based on conventions, mainly for naming functions, keybindings definition and writing documentation. Please read these conventions to make sure you understand them before you contribute code or documentation for the first time.
Commit style guide
Follow the conventional commits guidelines to make reviews easier and to make the git logs more valuable. The general structure of a commit message is:
<type>([optional scope]): <description>
[optional body]
[optional footer(s)]
types:
feat
: A new featurefix
: A bug fixdocs
: Documentation only changesstyle
: Changes that do not affect the meaning of the coderefactor
: A code change that neither fixes a bug nor adds a featurepref
: A code change that improves performancetest
: Adding missing tests or correcting existing testsci
: Changes to our CI configuration files and scriptschore
: Other changes that don't modify src or test filesrevert
: Reverts a previous commit
scopes:
api
: files inautoload/SpaceVim/api/
anddocs/api/
directorylayer
: files inautoload/SpaceVim/layers/
anddocs/layers/
directoryplugin
: files inautoload/SpaceVim/plugins/
directorybundle
: files inbundle/
directorycore
: other files in this repository
In addition to these scopes above, you can also use a specific layer name or plugin name as a scope.
subject:
Subjects should be no greater than 50 characters, should not begin with a capital letter and do not end with a period.
Use an imperative tone to describe what a commit does, rather than what it did. For example, use change; not changed or changes.
body:
Not all commits are complex enough to warrant a body, therefore it is optional and only used when a commit requires a bit of explanation and context.
footer
The footer is optional and is used to reference issue tracker IDs.
Breaking change
Breaking changes must be indicated by "!" after the type/scope, and a "BREAKING CHANGE" footer describing the change. Example:
refactor(tools#mpv)!: change default musics_directory
BREAKING CHANGE: `~/Music` is standard on macOS and
also on FreeDesktop's XDG.
Contributing a layer
Please read the layers documentation first.
Layer with no associated configuration will be rejected. For instance a layer with just a package and a hook can be easily replaced by the usage of the variable custom_plugins
.
File header
The file header for Vim script should look like the following template:
"=============================================================================
" FILENAME --- NAME layer file for SpaceVim
" Copyright (c) 2016-2023 Wang Shidong & Contributors
" Author: Wang Shidong < wsdjeg@outlook.com >
" URL: https://spacevim.org
" License: GPLv3
"=============================================================================
You should replace FILENAME by the name of the file (e.g. foo.vim) and NAME by the name of the layer you are creating, don’t forget to replace YOUR NAME and YOUR EMAIL too.
Author of a new layer
In the file's header, replace the default author name (Shidong Wang) with your name.
The following example shows how to create a new layer named foo
:
- Fork SpaceVim repo.
- Add a layer file
autoload/SpaceVim/layers/foo.vim
forfoo
layer. - Edit layer file, check out the example below:
"=============================================================================
" foo.vim --- foo Layer file for SpaceVim
" Copyright (c) 2012-2022 Shidong Wang & Contributors
" Author: Shidong Wang < wsdjeg@outlook.com >
" URL: https://spacevim.org
" License: GPLv3
"=============================================================================
""
" @section foo, layers-foo
" @parentsection layers
" This is the doc for this layer:
"
" @subsection Key Bindings
" >
" Mode Key Function
" -------------------------------------------------------------
" normal <leader>jA generate accessors
" normal <leader>js generate setter accessor
" <
" @subsection Layer options
" >
" Name Description Default
" -------------------------------------------------------------
" option1 Set option1 for foo layer ''
" option2 Set option2 for foo layer []
" option3 Set option3 for foo layer {}
" <
" @subsection Global options
" >
" Name Description Default
" -------------------------------------------------------------
" g:pluginA_opt1 Set opt1 for plugin A ''
" g:pluginB_opt2 Set opt2 for plugin B []
" <
function! SpaceVim#layers#foo#plugins() abort
let plugins = []
call add(plugins, ['Shougo/foo.vim', {'option' : 'value'}])
call add(plugins, ['Shougo/foo_test.vim', {'option' : 'value'}])
return plugins
endfunction
function! SpaceVim#layers#foo#config() abort
let g:foo_option1 = get(g:, 'foo_option1', 1)
let g:foo_option2 = get(g:, 'foo_option2', 2)
let g:foo_option3 = get(g:, 'foo_option3', 3)
" ...
endfunction
" add layer options:
let s:layer_option = 'default var'
function! SpaceVim#layers#foo#set_variable(var) abort
let s:layer_option = get(a:var, 'layer_option', s:layer_option)
endfunction
" completion function for layer options:
function! SpaceVim#layers#foo#get_options() abort
return ['layer_option']
endfunction
- Create the layer's documentation file
docs/layers/foo.md
forfoo
layer. - Open
docs/layers/index.md
, and run:call SpaceVim#dev#layers#update()
to update the layers list. - Send a PR to SpaceVim.
Contributor to an existing layer
If you want to contribute to an already existing layer, you should not modify any header file.
Contributing a keybinding
Mappings are an important part of SpaceVim.
First if you want to have some personal mappings. This can be done in your bootstrap function.
If you think it is worth contributing new mappings, be sure to read the documentation to find the best mappings, then create a Pull-Request with your mappings.
ALWAYS document your new mappings or mapping changes inside the relevant documentation file. It should be the layername.md and the documentation.
Language specified key bindings
All language specified key bindings have the prefix SPC l
.
We recommend you to use the common language specified key bindings for the same purpose as the following:
Key Binding | Description |
---|---|
g d |
jump to definition |
g D |
jump to type definition |
SPC l r |
start a runner for current file |
SPC l e |
rename symbol |
SPC l d |
show doc |
K |
show doc |
SPC l i r |
remove unused imports |
SPC l i s |
sort imports with isort |
SPC l s i |
Start a language specified inferior REPL process |
SPC l s b |
send buffer and keep code buffer focused |
SPC l s l |
send line and keep code buffer focused |
SPC l s s |
send selection text and keep code buffer focused |
All above key bindings are just recommended as default, but they are also based on the language layer itself.
Contributing a banner
The startup banner is the SpaceVim logo by default. but there are also ASCII banners available in the core/banner layer.
If you have some ASCII skills you can submit your artwork!
You are free to choose a reasonable height size. but the width size should be around 75 characters.
Bundle plugins
In bundle/
directory, there are two kinds of plugins:
- unmodified plugins, same as the upstream.
- modified plugins based on specific commit.
checkout the bundle plugins page for more info.
Build with SpaceVim
SpaceVim provides a lot of public APIs, you can create plugins based on these APIs. Also you can add a badge to the README.md of your plugin.
markdown
[![](https://spacevim.org/img/build-with-SpaceVim.svg)](https://spacevim.org)
Newsletters
-
{% for post in site.categories.newsletter %}
-
{{ post.title }}
{{ post.date | date_to_string }}{{ post.description | truncatewords: 100 }}
{% endfor %}
Changelog
-
{% for post in site.categories.changelog %}
-
{{ post.title }}
{{ post.date | date_to_string }}{{ post.description | truncatewords: 100 }}
{% endfor %}